I remember the first time I stepped into that familiar, tense silence of a Rainbow Six Siege prep phase. It was 2015, and the bones of this game felt so right, like a well-worn jacket that just fits. Yet, here I am, over a decade later, and that same jacket, while still comfortable, sometimes feels a little... heavy. The core gameplay loop is a masterpiece of tactical tension, but my soul sometimes craves a different rhythm. I’ve watched other worlds evolve, adding new beats to their songs, and I can’t help but wonder: what if our song had a remix? A faster, more frenetic version where the action doesn’t just simmer—it boils over almost instantly.
Look at what our neighbor, Apex Legends, did back in 2021. They introduced their Arenas mode, a 3v3 round-based brawl. It was a revelation! No more wandering a massive map hoping for a fight; you were tossed right into the thick of it. Nine rounds max, win by two. Between rounds, you’d spend crafting materials—a little economic mini-game of its own. What you bought didn’t carry over, so every decision mattered. It wasn’t meant to replace the grand battle royale, oh no. It was a side dish, a spicy palate cleanser. It gave players a chance to practice gunfights on a level playing field, free from the loot lottery. Honestly, it was a genius move for player retention. It kept the game feeling fresh for folks who just wanted to shoot stuff, you know?

And then there's Valorant. That game understood the assignment from the jump. Alongside its intense, nail-biting Competitive mode, it offered Spike Rush and Deathmatch. Deathmatch is exactly what it sounds like—a glorious, chaotic free-for-all to warm up your aim. But Spike Rush? Now that's interesting. Fewer rounds, and every attacker carries the Spike. It completely changes the tactical calculus. The attackers aren't funneling all their energy into protecting one carrier; it’s a game of distributed pressure and sudden strikes. Rounds fly by, and you’re back in the action before you can even finish sighing about your last death. It’s a different kind of fun, a burst of adrenaline rather than a slow-burning fuse.

So, my mind drifts back to Siege. What would a faster-paced mode look like in our home? We’d have to tear up the old blueprint, for sure. The very first thing to go? The drone phase. Gone. In this new mode, the objective is marked from the get-go. But intel is still king, so let’s reveal operator picks during selection—a little psychological warfare before the first bullet flies.
The defender's precious prep phase? Streamlined. Those walls that are always reinforced anyway? Let them come pre-fortified. Give defenders a couple of spare reinforcements for creative plays, but don't make them spend half the round hammering walls. We’re on the clock here!
Spawning would need a complete rethink. Imagine a Bandit or Kapkan, frantic, trying to get their gadgets down before the storm hits. Meanwhile, a Jäger might already be lining up a spawn peek. To keep it somewhat fair, maybe impose a brief, ten-second "soft start" where defenders can’t venture outside. Just enough time for attackers to close the distance. It would make those initial engagements feel like Siege—methodical breaches, not just wild street fights.
And the round timer? Slash it. I’m talking ninety seconds. Two minutes, max. This isn't about the slow, methodical siege of a stronghold. This is a swift, decisive raid. You die, you groan, and bam—you’re already picking your op for the next round. Combined with features like utility-after-death, you’re never truly out of the action. The downtime, that agonizing wait, evaporates.
| Standard Siege | Imagined 'Swift Siege' Mode |
|---|---|
| Long drone/prep phase | Objective known from start, quick op select |
| Full 3-minute rounds | 90-second round timer |
| Full reinforcement phase | Key walls pre-reinforced, limited extra gear |
| Risk of long downtime after death | Rapid round rotation keeps engagement high |
This mode wouldn't just be for us veterans looking for a quick fix. It would be a godsend for new players. A gentle(ish) introduction to Siege's unique gunplay and operator abilities without the pressure of a 30-minute ranked match where one mistake means watching cameras for ages. It’s a training ground with stakes, a playground with consequences.

The soul of Siege is in its strategy, its tension, its deafening silence before the breach. I wouldn't change that for the world. But sometimes... sometimes I just want to feel the rush. I want a mode where the heartbeat of the match is a frantic drum solo, not a slow, steady march. It’s a dream, for now. A blueprint drawn in the margins of my mind as I wait for the next round to begin. But what a glorious, chaotic dream it is.
After all these years, the bones are still strong. Maybe it's time to let them dance to a faster beat.