With the launch of Episode 3 Act 3 in 2026, Valorant welcomes a new era of tactical gameplay and style. The battlefield is getting a suave upgrade, and it's not just about the new cosmetics. The real star of the show is Chamber, the impeccably dressed French weapons designer who redefines what it means to hold a site. But is he just a pretty face, or does he have the tools to back up that tailored suit? The new battlepass, running for a full ten weeks, offers players a chance to gear up alongside this new Sentinel. It’s time to see if Chamber is the defensive cornerstone your team has been missing.
Meet Chamber: The Gentleman Assassin
The design philosophy behind Chamber was clear from the start: create a Sentinel who holds ground through sheer, calculated lethality. Character producer John Groscicki explained the team's inspiration, stating they dove deep into the archetype of the 'gentleman assassin.' The goal was to make his impeccable look match his pinpoint, deadly accuracy. So, what exactly does this stylish defender bring to the table? Let's break down his arsenal:
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Trademark (C Ability): Places a trap that scans for enemies. When triggered, it creates a lingering field that slows anyone caught inside. Think of it as a high-tech welcome mat for unwanted visitors.
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Headhunter (Q Ability): Chamber equips a custom heavy pistol. It demands precise aim but rewards it handsomely. This isn't your average sidearm.
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Rendezvous (E Ability): This is where his mobility shines. Chamber places two teleport anchors. He can instantly zap between them, allowing for quick repositioning or daring escapes. The anchors can be picked up and redeployed, offering dynamic map control.
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Tour de Force (X Ultimate): The pièce de résistance. Chamber summons a custom sniper rifle. A direct hit is a one-shot kill. But it doesn't stop there; eliminating an enemy leaves behind a slowing field, similar to his Trademark, creating area denial even after the shot.

Groscicki emphasized that Chamber's power lies in the synergy between his abilities and a player's weapon loadout. "Between your loadout, his pistol/ult, and gadgets, a player should be able to hold down a location - but it's up to you to use the tools correctly and creatively." He's not a set-and-forget Sentinel; he's a precision instrument.
Episode 3 Act 3 Battlepass Breakdown
The new battlepass, available until late January 2027, follows the familiar structure with both free and premium tracks. For 1000 VP (approximately $10), players can unlock a suite of high-tier items. But what's worth grinding for?
Free Track Highlights (Available to all players):
| Item | Type | Description |
|---|---|---|
| Aero Frenzy | Skin w/ Variants | A sleek, aerodynamic design for the Frenzy. |
| Edible Ornament | Gun Buddy | A quirky charm for your weapon. |
| Get the Picture | Gun Buddy | Another fun accessory. |
| Kingdoms Divided | Player Card | Show off your allegiance. |
| Plant Plant | Spray | For those post-plant celebrations. |
Premium Track Rewards (Requires Battlepass Purchase): 🎁
This is where the real loot is. The premium track is packed with items that will make your arsenal the envy of the server.
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Genesis Arc Melee: A stunning melee weapon skin to finish your opponents in style.
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Aero Phantom with variants: Expand the Aero collection to the Phantom rifle.
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Genesis Operator: Give your sniper a legendary look.
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Goldwing Ghost: A majestic skin for the Ghost pistol.
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Dumpster Fire Gun Buddy & Winner Winner Gun Buddy: Express your mood after a round. 😅
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Versus // KAY/O + Brimstone Player Card & Unstoppable // Viper Player Card: New cards featuring fan-favorite agents.
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Turn it Up, Rudy Spray: A classic spray for any situation.

Strategic Play: Mastering Chamber in 2026
Chamber's introduction has shifted the Sentinel meta. He's less about information gathering like Cypher or Killjoy and more about aggressive, lethal holds. How do you play him effectively?
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Anchor a Site: Use your Trademark to cover a common entrance and your Rendezvous anchors to hold an aggressive off-angle. You can take a risky shot and teleport to safety instantly.
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Economic Powerhouse: His Headhunter pistol is a force multiplier on eco or save rounds. A skilled player can match rifle power with just 100 credits.
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Ultimate Control: Tour de Force isn't just for picks. Use it to shut down a choke point. The post-kill slow field can stop a push in its tracks, giving your team time to rotate.
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The Mind Game: Chamber's strength is also psychological. Enemies must constantly respect his one-shot potential from both his ultimate and his pistol, altering their approach.
Is Chamber overpowered? In the right hands, his skill ceiling is incredibly high. However, he lacks the persistent information tools of other Sentinels. If your aim is off, his value plummets. He perfectly embodies the high-risk, high-replayability design that makes Valorant so compelling in 2026.
With ten weeks to unlock everything, there's ample time to master Chamber's elegant lethality and deck out your collection. Will you be the one to land the perfect, immaculate shot?