Earlier today, Riot Games rolled out the latest update for Valorant, bringing the tactical shooter to version 3.07. As a player who's been grinding ranked, I always get a mix of excitement and caution when I see that update notification. Patch 3.07, while not a massive content drop, focuses on refining the core experience by addressing some persistent bugs and implementing a few quality-of-life changes that the community has been discussing. It's these smaller updates that often smooth out the rough edges, making the daily play sessions feel just a bit more polished.
Let's dive into what this patch specifically changes for our Agents. Viper players, myself included, have encountered a frustrating inconsistency with her Toxic Screen. Previously, trying to pass through the very top section of her wall didn't always apply the instant decay effect it was supposed to. Now, with patch 3.07, that's been fixed. The highest portion of Viper's wall will correctly apply decay immediately, ensuring her area denial is as reliable as intended. This is a crucial fix for holding sites and controlling choke points effectively.

For Jett mains, there's a neat little adjustment to her ultimate, Blade Storm. I remember practicing my flicks in the range, only to be slightly annoyed that killing the training dummies or the defuse practice bots wouldn't refresh my Kunai. It felt like a missed opportunity for smooth, repetitive practice. Well, Riot listened! Now, eliminating those practice targets will successfully recharge a Kunai, allowing for much more fluid and satisfying training routines. It's a small change, but it makes warming up feel so much better.
One of the most welcome changes in this update isn't about guns or abilities, but about player freedom in a specific mode. The penalties for leaving a Deathmatch early have been removed. I can't count how many times I've joined a Deathmatch just to warm up my aim for five minutes, only to be stuck in a full-length match when I needed to leave. This change acknowledges that Deathmatch is primarily a practice and warm-up tool for many of us. Now, you can jump in, get your reps in, and leave without any consequence, which is a fantastic quality-of-life improvement.
Patch 3.07 also introduces a new beta setting tucked away in the options menu, called the "Raw Input Buffer." Here's my take on what it does:
-
What it is: An advanced option that changes how the game processes input from your mouse and keyboard.
-
The Benefit for Most: For players with standard gaming mice (typically 1000Hz polling rate), enabling it may offer a minor performance boost with identical input latency. Every little bit helps in a game where milliseconds count.
-
The Game-Changer for Some: For the enthusiasts with cutting-edge 8000Hz polling rate mice, this setting is a big deal. It's now officially supported and should provide a major performance improvement, making those ultra-high-end peripherals truly shine in Valorant.
This update is a clear example of Riot's commitment to polishing the foundational systems of Valorant. While we all look forward to new Agents and maps, it's these under-the-hood tweaks that maintain the game's competitive integrity. Fixing Viper's wall ensures her pick rate and effectiveness remain balanced. Adjusting Jett's ultimate in the practice range improves the overall player onboarding and warm-up process. Removing Deathmatch penalties respects players' time. And introducing support for the latest hardware ensures Valorant stays on the technological cutting edge.
As of 2026, the game continues to evolve not just through flashy new content, but through these meticulous refinements. Patch 3.07 might not have a flashy headline feature, but its changes directly impact the feel of the game from moment to moment. Whether you're a Viper controller holding down a site, a Jett duelist practicing your op shots, or a player who just wants a quick Deathmatch without commitment, this update has something for you. It's a solid, focused patch that makes the Valorant experience just a little bit smoother for everyone.